There was and is a series of Nintendo games where you live an everyday life, but not in the bustling ever-changing city.
No, you live in a slightly developed forest. The game is known as Animal Crossing.
You start off in a run-down house, sold to you by the market owner.
You slowly earn enough money to pay off the price of the house, which leads to a renovation, which costs nearly ten times the cost the house.
What I didn't like about this game was the fact that, just like real life, you have to be there nearly every day, which led to redundancy. People play video games to go to a world that could never be reached in real life, not for the "Back to Basics" package at a camp. This was also a game you could never really lose, except by not showing up. However, this game's simplicity makes you kind of excited when you catch a rare fish, or get a piece of furniture in return for doing a favor for one of your neighbors.
Thankfully, they learned their lessons in the sequels.
In AC: Wild World, there was a gate, where you could actually visit other towns. You could make designs that could redesign your entire town.
In AC: City Folk, you could take the bus, which looks a lot like a school bus, to the city, which gave you a lot more options other than fishing or bug collecting.
You could auction items to other users, buy junk in the alley (furniture, not drugs), or even listen to a comedian to give your character emotions other than "Happy".
In conclusion, these games take you into a world of the simple life, giving you an opportunity to live in a small town, be self-employed, and befriend your neighbors. The characters are diverse, the styles for your home are nearly endless, and it helps you enjoy the little things, in contrast to destroying a battle cruiser, or saving the world from the Germans.
Final Rating:
77%